![]() This change alone keeps the game from just mashing the skill that does the most damage. Having your mech in a certain gear will move the gauge in a given direction. These mechs do substantial amount of damage and change the overdrive movement by linking it to “gears” of your mech. Later, the game introduces (badass) mechs that players can pilot that add an extra dimension to area traversal and discovery. Bosses take advantage of this gauge by using moves that mix out the normal order of the overdrive gauge. If the overdrive reaches the red, enemies do more damage and skills cost more. ![]() The objective is to stay in the green for added advantages such as extra damage and reduced skill cost. Each special skill is classified and using a skill that matches your overdrive gauge will move the cursor inside. Split into orange, green and red, the overdrive gauge brings strategy into how the player chooses their actions. ![]() This gauge moves with every action taken. Gameplay System & Bosses: What Chained Echoes does to stray away from the classic turn based is introduce an overdrive gauge. When credits rolled, I sat back and just thought to myself that it ended weaker than I expected. The game ends with a cliff hanger considering the main issue doesn’t get solved. Sometimes instances like these capture the player, I was not one of those players. All of this is engaging until the last bits of the game which seem to throw the player for a loop completely. This gives way for many points of intrigue in the story. This sets in motion the events of the game which involve a weapon of mass destruction, angry petty gods, and reincarnation. You start out playing as a mercenary Glen who’s supposed to go on a quick in and out mission. Setting & Writing: Set in a war-torn land, Chained Echoes places you in a nation who hasn’t known peace for many generations’ lives. It wasn’t rushed but felt convoluted and left me saying out loud, “I guess…”. This game was solid with the systems it implies, but the overall difficulty pacing was off. Everything is here if you like turn based RPGs such as classic Final Fantasy and Chrono-Trigger Overall Verdict 8/10. From the tropes, the style, a little bit of the combat style. ![]() I find that this game doesn’t have much replay value because there isn’t much to change outside of your cast as most serve a specific role Should you get it? This is a love letter to old school RPGs. There is plenty here and took me 68 hours to beat. Sound sync issues - MAINLY PLAYED ON STEAM DECK -ĚMD Ryzen 9 3900X -ĚSUS TUF RTX 4070Ti -ē2GB 3600MHz RAM -ĒTB PCIe 4.0 SSD -đ440p Settings Content and Replay Value The game harkens from old school classic RPGs such as final fantasy and chrono trigger. 68h 45m PlayedChained Echoes (PC): PROSĜONS Innovative turnbased systemĞquipment upgrades felt weak Colorful cast of characters Difficulty pacing was a little off Writing was engaging… …until the last bit Incentivized just playing the main story Static expression boxes Bugs and Issues Specs - On steam deck there were performance hiccups that caused freezing in particular sections in the game. ![]()
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